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ICLONE Props Sakura Ultimate

 


A milestone in the craftsmanship art of digital Sakura trees. An unprecedented efficiency of usage and final look.



To be more precise:


It is greatly improved in the reduction of polys and points of each single tree, about 10 times less polygons then previous sakura trees. What used to be a 3 million or more polygons per tree or more, is now under 300 thousand polygons.

This makes it a joy to load and not over clog the system immediately like previous trees, and still holding the final look at the same detail level of the previous and even better in some situations.

On the down side is not advisable to make close ups of 3 meters (9 feet) or less, only if you use DOF it will work fine…

Also the usage of Sub-D and displacement can now be restricted to specific parts of the tree like trunk, roots, branches and stems this parts can now have different values of SUB-D and displacement, or just using SUB-D in one specific object part of the tree. This increases immensely the efficiency of usage.

Because the trees are in Groups one can now art direct each trees more accurately, hiding or deleting a particular part, for instance deleting the flowers, or reducing the quantity of flowers…


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